![](https://primary.jwwb.nl/public/r/g/y/temp-pxdzgoxgfykacsynotbw/7o6181/breakdown.jpg?enable-io=true&enable=upscale&crop=1175%2C814%2Cx0%2Cy142%2Csafe&width=767&height=531)
Breakdown (1997)
The first part of this unit was to breakdown a scene from the 1997 film Breakdown, I chose a scene in which Jeff (Kurt Russell) the films protagonist is held hostage in the boot of a car by the characters Billy and Earl while they discussed the ransom and release of Jeff, this took place on a hill overlooking the town of Brackett. This was used as a device to foreshadow the characters Earl and Billy where planning on making Jeff withdraw money from the bank in the town and this scenes use of background imagery was used to communicate the next part of the plot. The link below shows the final animatic that I made.
The scene was around 2 pages of script and contained only about 30 individual shots which were and average of 4 seconds per shot which should communicate the fast paced nature of the conversation and hopefully to show the panic that Jeff is going through.
I added effects to the animatic to make the scene more immersive and to give an idea of what the final scene would look like through my scope. This includes various background and foreground sounds to make the scene more dimensional and therefore communicates the vision that I have for the scene.
The drawings were done by hand and put onto around 40 different slides that were cut into small pieces of paper that were then scattered all over my desk and this meant I was able to freely edit and cut up my scene in anyway I wanted. I ended up going for the scene that was as tense as possible as the situation that Jeff was in was clearly not a comfortable.
![](https://primary.jwwb.nl/public/r/g/y/temp-pxdzgoxgfykacsynotbw/08rfcp/snip2.png?enable-io=true&enable=upscale&crop=1920%2C691%2Cx0%2Cy1%2Csafe&width=767&height=276)
Car Chase Previsualisation
This part of the unit was designed to test our ability of using Blender as a way of making a brief display of what we would like a scene to look like, there was freedom to choose a scene however due to my limited skills using blender I found it best to follow the tutorial provided and this meant that I was able to show a generic car chase scene and then adapt it in ways to suit the desired aesthetic that you wanted. The look that I went for in the end was slightly styled from the Need For Speed Heat, you can see the final render using the link from below;
![](https://primary.jwwb.nl/public/r/g/y/temp-pxdzgoxgfykacsynotbw/blcq4s/NFSheat.png?enable-io=true&enable=upscale&crop=1918%2C1080%2Cx1%2Cy0%2Csafe&width=522&height=294)
![](https://primary.jwwb.nl/public/r/g/y/temp-pxdzgoxgfykacsynotbw/548onx/snip1.png?enable-io=true&enable=upscale&crop=1786%2C1002%2Cx0%2Cy0%2Csafe&width=522&height=293)
This game has a very clear neon and bright coloured aesthetic and this is what I wanted to display in my previsualisation. This was done by using brightly lit blue and red colours in my HDRI file that I used. This didn't get quite as strong an effect as I hoped for but it was still noticeable
Shots 2 and 3 were blended to make the scene feel more grounded as a car chase and to emulate the speed of the cars driving past this meant that they were able to come very close to the cameras to make give the cars more scale as I wanted to make sure that the sense of scale wasn't lost at all with the vehicles. The wider shots are used to show the speed of the vehicles compared to the road and once it had been finished it would ideally give u a better concept of the type of location or region that the scene would take place in. It would act as a form of background shot. The first shot is meant to also show the speed and furiosity of the cars that are in the scene, there is camera shake applied to it and this also helps to add to the effect that the cars are going so fast that they are creating wind strong enough to alter the cameras position. This acts to put the viewer into the scene a little bit better.
The aspect ratio of the scene is a standard 16:9 this is used in most action movies as there is a lot of horizontal movement in the scene and this helps to add to the idea that the cars are moving from A to B as opposed to just moving randomly in a scene, this is also helped by the fact that I made sure I didn't break the 180 degree line and ensure that the vehicles are never travelling from right to left and are only going left to right or forward. This will give the scene a further sense of purpose.
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